Virtual Dj Jog Wheel Sensitivity

Virtual dj jog wheel sensitivity chart
  1. Sep 29, 2012  Virtual DJ Is Coming To Denon DJ Prime Gear, Says Developer. Virtual DJ’s developers have shared pictures showing their software running on the screens of the Denon DJ SC5000 media player, and have confirmed that “unless something goes wrong, we will offer full support in a month or so, for both Prime 4 and SC5000″.
  2. Virtual DJ Software, MP3 and Video mix software. VirtualDJ provides instant BPM beat matching, synchronized sampler, scratch, automatic seamless loops and remixing functions, effects, and much more.
  3. Apr 07, 2014  Serato DJ Pro General Discussion. 4- I actualy can adjust the sensitivity to give me a virtual Technics 1200 feeling, so i have to use the same amount of pressure that I use to grab the record. You all know that each jog wheel has an independent sensitivity control to adjust how much effect your movement of the platter has, right?
  4. Jan 06, 2015  Hello All, Very confused with this. I'm new to the mixtrack pads of djing. I have the Mixtrack Pro2 and using Virtual DJ 7 ( also DJ Intro). The experience is odd to say the least and I'm sure there is silly solution to this. My jog wheels are acting all out of wack! If i boot my computer up and start playing,most of the time the right one works perfect, in the sense that when scratch is on.

Rob.mccombe PRO Infinity Member since 2008 The mixtrack pro jog wheels work different on virtual dj than any other software. I thought i had this problem but then i found this out. If you put your fingers on the outside of the jog wheel (the silver part) then this will adjust the pitch bend. The MIDI 16 has largesmooth touch-sensitive jog wheels, nice faders, and a good four-deck version of Virtual DJ LE all coming in at an excellent price-point for DJ's. The MIDI 16 is a four-channel USB professional DJ Mixer with DJ soundcard with additional MIDI buttons and the necessary features to let DJ’s get right into the Digital Mix.

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The drivers for Windows and OS X install an application that can be used to configure the audio and controller settings. Most of the settings work well on the default setting.

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Virtual Dj Jog Wheel Sensitivity Traktor Pro

  • Volume/Pan/Mute : Sets the volume output for channels 1-2 and channels 3-4. Note that the volume of the channels 3-4 refers to the line output from behind. In other words. It does not affect the volume of the headphones.
  • Line in mode : Sets the line level of the inputs. In case of line 1-2, it also allows to redirect the microphone to the line 1-2. Else, it is mixed in hardware to the master out.
  • Talkover attenuation : Sets how much to attenuate the master output when activating the hardware mixed microphone.
  • Enable/Disable jog wheels : Allows to disable the jog wheels, in case the user desires not to use them.
  • Sensitivity : Alters the sensitivity of the jog wheels. If you change this, change also the sensitivity option in the script, as described below.
  • Audio Mode : Enables the WDM drivers (non-asio) or the specific ASIO-only driver.
  • MIDI pitch resolution : Sets the resolution of the pitch sliders. Mixxx will work with any of the two settings, but it is recommended to set it to 14bit (8bit used) which doubles the precision versus 7bit.
  • ASIO : You can configure the samplerate, bit depth and latency for the ASIO driver.
  • MIDI channel for controls : Keep these at 1-2 (Default) when you use it with Mixxx.
  • Crossfader settings : Allows to configure how does the crossfader react. Mixxx also offers an alternate invert option in the crossfader settings.
  • Headphone channels : Allows to setup which input channels are sent to the headphone output.
  • Channels 1-2 hardware mix : Allows mixing the line in or the microphone directly in hardware to the speaker output.
  • Deck mode : Leave this at 4 Decks (Default) if you want to use four decks with Mixxx. Else, you will only be able to use two decks.

Last edit by philibuster, Limited edition user on Thu 28 Jan 16 @ 2:32 am

Virtual Dj Jog Wheel Sensitivity Youtube

Here are some VDJscript examples compiled by jpboggis:
Control 4 decks with a 2 deck controller (E.g: Hercules DJ Console):
Change the mapping of the PFL button to the following:
Pressing the PFL button will select the deck for headphone pre-listen if it's not currently selected, otherwise it will toggle between controlling decks 1 & 3 on the left side or decks 2 & 4 on the right.
Alternatively, you can assign a separate button that is present on both sides of the controlller to the following:
This will toggle between decks 1 & 3 on the left side and decks 2 & 4 on the right, with the button LED (If it has one) indicating which deck is selected (On = 3/4)
NOTE: On a single deck controller, you can use the action invert_controllers to change which deck it is assigned to. By default, this is assigned to the EJECT button of the controller if it has one.
Toggle single timecode between the decks using TAB:
If you are using a single timecode deck, then by default when you press TAB, it will not follow the selected deck. You must manually assign it in the SCRATCH section of the default skin.
To make it follow the selected deck as you press TAB, simply change the mapping for the TAB key to the following:
Toggle vinyl (Scratch) mode on/off for all decks with a single button:
If you are using a controller such as a Hercules DJ Console that has a single SCRATCH button to toggle vinyl (Scratch) mode on/off, then you will find that this only works for the first two decks. Simply change the mapping for the button as follows to make it work for all 4 (Or 6) decks:
4 decks:
6 decks:
Use a combination of buttons to trigger two different actions (I.e: SHIFT button):
VDJscript for the button that will act as the modifier, i.e: SHIFT:
Button to perform two different actions depending on the state of SHIFT button, e.g: FX:
This causes the button to trigger flanger on its own, and backspin if SHIFT+button is pressed.
Toggle a specific effect on/off with a button:
(Replace Flanger with any other effect name of your choice.)
Toggle a specific video effect on/off with a button:
Adjust FX parameter using the jogwheel:
Change the jogwheel mapping to the following:
(Use touchwheel instead of jogwheel for a touch sensitive jogwheel.)
To adjust parameter 1 with the left jogwheel and parameter 2 with the right jogwheel on a dual-deck controller:
Double/half loop using the jogwheel (When a loop is active):
Change the jogwheel mapping to the following:
The sensitivity can be adjusted by changing the value 100 (Smaller = More sensitive.)
(As above, use touchwheel instead of jogwheel for a touch sensitive jogwheel.)
Adjust loop length using a knob or slider (When a loop is active)l:
To invert the behaviour of the slider, add param_invert, e.g:
NOTE: To adjust loop length with an endless encoder knob (One that can be turned continuously with no stopping point), use:
Assign different actions for the same button/knob on each side of a dual-deck controller:
The controller definitions for dual-deck controllers such as the Hercules DJ Console RMX, Denon DN-HC4500, etc. are setup so that each button only needs to be mapped once (E.g: PLAY is mapped once to play_pause instead of needing to map it twice (Once for each deck.)
This is done for convenience and to make the mapping considerably simpler, because in most cases, the button, knob, etc. will perform the same function on both sides.
However, you can make a mapping perform different functions for each side by using device_side, e.g:
This would make a button trigger a sample on the left side and effect on the right.
Of course, the action will be applied to appropriate deck based on which side it's on. You can also get around this by preceding the action with the following:
deck left to apply to left deck.
deck right to apply to right deck.
deck 1 to apply to deck 1.
deck 2 to apply to deck 2.
deck 3 to apply to deck 3.
deck 4 to apply to deck 4.
deck active to apply to the active deck (The one playing out live.)
deck default to apply to the default deck (The one being cued up/pre-listened to.)
E.g:
NOTE: Old VirtualDJ v6 mappings using action_deck should be changed to action_deck
Trigger a different function if the button is held down for a given amount of time:
By using holding, you can get a button to perform two different functions depending on whether it's 'clicked' or held down and then released. The amount of time in milliseconds can be optionally specified. E.g: A LOAD button on a controller could be mapped to the following:
This will cause the button to load the selected song from the browser if the button is clicked, and unload the song from the deck if the button is held down for 2 seconds and then released.
NOTE: You should be careful using holding with actions where timing is critical, such as hot_cue. This is because the function is triggered when the button is released rather than pressed, resulting in a small random delay depending on how fast you press and release the button. For load/unload, this is not important, but if you are trying to play a hot cue on the beat, this delay may result in your mix being slightly out of time.
Make buttons perform different functions depending on what mode is selected:
First map a button to cycle through the modes, e.g: For 4 different modes Normal, Effects, Video and Sampler:
If your controller does not have text displays, then map the button to:
And map the LED of the button (BUTTONNAME_LED) to indicate the mode:
The variable 'mode' now holds the mode number, which you can then use in the mapping for each button that will act differently depending on the mode, e.g: You could map a button as follows:
The button will act as follows:
Normal: Hot cue #1
Effects: Turns flanger on/off
Video: Turns the video effect 'Negative' on/off
Sampler: Plays sample #1
Fine pitch adjustment with a knob:
Assigning the following to an endless encoder knob on your controller (If it has one) will allow you to make very fine pitch adjustments.
Alternatively, you can map two buttons to the following:
Protected CUE button:
Changing the mapping of the CUE button of a controller to the following will prevent the cue point from being accidentally changed by pressing the CUE button when the song is paused away from the cue point. To change the cue point, it must be deleted first.
CUP (Cue and play):
This feature will go to the current cue point while the button is held down, then start the song playing as soon as the button is released. If the song is already playing, it will jump to the cue point and continue playing.
CUE button that does not modify existing cue points
Map the CUE button to the following:
Stutter button:
The following implements a stutter button. The first press sets the stutter point (Loop in.) Further presses stutter the music from that point. If the button is not used for a few seconds, it will reset automatically.
NOTE: When a loop is active, the button will perform reloop.
Map the button to the following:
Map the button LED (If it has one) separately to the following:
'Chop' between both decks:
The following will pause the active playing deck and start the opposite deck playing:
Simple MIDI Wrapper invert pitch slider
When mapping the pitch slider with Simple MIDI wrapper, you may find that the slider is inverted, so that moving the slider up speeds the song up instead of slowing it down (As on most DJ CD players and vinyl decks.) To invert the pitch slider so that it behaves correctly (Up slows down), simply map it as follows:
Simple MIDI Wrapper Endless Encoder Knobs and Jogwheels
Simple MIDI wrapper only supports very basic MIDI such as buttons, sliders and knobs with a min/max stopping point. Other features such as endless encoder knobs, jogwheels and LED's ideally require a controller definition to work optimally: http://www.virtualdj.com/wiki/ControllerDefinitionMIDI.html
However, you can map an endless encoder knob in Simple MIDI Wrapper by using the following:
E.g:
And you can map a jogwheel using the following:
For a dual-deck controller, you will need to add the appropriate deck in front of each action:
For a touch-sensitive jogwheel, you will need to use touchwheel instead of jogwheel in the above mappings and also map touchwheel_touch to the touch sensor.
Use left/right jogwheels to browse folders and songs on a dual-deck controller:
Map the jogwheel to:
Map the button to toggle browsing on/off to:
Denon HC-DNH4500 A1/A2 buttons:
To make the A1/A2 buttons behave similar to how they do on Denon CD players, change their mappings as follows:
A1 = set 'A1' 1 while_pressed & var 'FLIP' ? delete_cue 98 & loop_exit : hot_cue 98 & loop_in & set 'ABTN' 1
A2 = set 'A2' 1 while_pressed & var 'FLIP' ? delete_cue 99 & loop_exit : hot_cue 99 & loop_in & set 'ABTN' 2
B = var 'FLIP' ? loop_exit : loop ? loop_half : loop_out
LED_A1_DIMMER = hot_cue 98
LED_A2_DIMMER = hot_cue 99
LED_A1 = loop ? var_equal 'ABTN' 1 ? on : off : off
LED_A2 = loop ? var_equal 'ABTN' 2 ? on : off : off
LCD_LOOP1_( = loop ? var_equal 'ABTN' 1 ? on : off : off
LCD_LOOP1_A1 = hot_cue 98
LCD_LOOP1_B = loop ? var_equal 'ABTN' 1 ? on : off : off
LCD_LOOP1_) = loop ? var_equal 'ABTN' 1 ? on : off : off
LCD_LOOP2_( = loop ? var_equal 'ABTN' 2 ? on : off : off
LCD_LOOP2_A2 = hot_cue 99
LCD_LOOP2_B = loop ? var_equal 'ABTN' 2 ? on : off : off
LCD_LOOP2_) = loop ? var_equal 'ABTN' 2 ? on : off : off
FLIP = set 'FLIP' 1 while_pressed & holding 1000ms ? delete_cue 98 & delete_cue 99 & loop_exit : var 'A1' ? wheel_mode 'jog' : var 'A2' ? wheel_mode 'jog' : loop ? wheel_mode 'loop_move,loop_out,loop_in,jog' : wheel_mode 'jog'
NOTE: This uses cue points 98 and 99 - If you don't want these saved in your song, please ensure that you ensure that you clear them first (Hold FLIP for 1 second or press FLIP+A1 and/or FLIP+A2)
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Supported Controllers